Dead Cells always feels like I'm making progress, even in failure. Other games in the Roguelike genre always make the player feel like they're getting somewhere, even if a run doesn't pan out. It's not the Roguelike or Bullet Hell elements that are putting me off the most, it's the fact I never feel like I'm making any sort of headway. Too much of it is just feels tedious instead of challenging. I like the aesthetic, the sound design, and the bones of the game, but there's too many frustrating elements to the game for me to enjoy it.
0 Comments
Leave a Reply. |